Selected Works · Studio Practice

Digital-first
fashion, made
responsibly.

From Savile Row apprentice to Global Creative Director. Educator and lover of shirtmaking, Matthew Mounsey-Wood works at the intersection of responsible phygital design practice, utilising emergent technology and AI research to help students and brands alike, learn faster, and make better products and experiences.

Studio · Practice

Creative Direction

Brand & seasonal narrative, colour, print and product — from concept research through to go-to-market, all consumer touchpoints and brand imagery.

Studio · Phygital

Phygital Freelance

Developing phygital workflows and new markets — CLO3D to AR, Unreal and Generative AI, using emergent technology for virtual sampling and campaign imagery.

Teaching & Research

HE Practice & Research

Kingston School of Art — Thinking Through Making Across The Spectrum Of Reality.

Teaching & Research · Interactive

Toolmaking

I help fashion educators harness emerging technology and design teaching & learning resources that develop critically engaged, responsible, and creative graduates. Thread a tartan on the loom below, then export a seamless swatch with a ready-made Gemini (Nano Banana) prompt — a tiling fabric texture for CLO3D in a couple of clicks.

About

The practice

A practitioner-scholar bridging hand and digital craft, materials literacy and responsible design.

I am a digital-first fashion freelancer specialising in 3D & XR digital apparel design and asset creation — enabling more responsible design and product-creation processes, alongside playable, virtual go-to-market assets and pure digital fashion experiences.

I have a broad skill-set across the fashion and textile industry. I started at 16 as a bespoke tailor and pattern cutter on London's Savile Row, and hold a Master's from the Royal College of Art. I've designed for renowned designers, shown at international fashion weeks and been stocked in the world's leading luxury stores; designed across genders, categories and markets; and led creative teams within boutique labels and premium global brands, living and working in six countries. Along the way I've spearheaded sustainability, digital and best practice within product-creation and brand teams.

I currently teach part-time (0.6 FTE) at Kingston School of Art — Design, Digital & Professional Practice on the Fashion BA. My research centres on an integrated phygital materials ecosystem that democratises access to sustainable materials and accelerates the circular economy, with pedagogy aligned to the Design Council's Blueprint for the Planet.

Freelancing, I work primarily in CLO3D, with experience in Blender, Unreal Engine and PenelopeCAD, and am building skills in generative AI and ComfyUI — as an educator, a firm believer in lifelong learning.

DigitalFirst enables ResponsibleFirst.

Matthew Mounsey-Wood · FHEA · MA (RCA) · LCF Alumni

Selected Works · Studio Practice

3D & XR

Fabric designed in Penelope.CAD, then modelled and cloth-simulated in CLO3D — optimised here for real-time 3D on the web.

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Start a conversation

Available for Creative Direction, Continuing Professional Development, Curriculum and Pedagogy Development.